In a way, the battles feel a little like a 2D version of Orcs Must Die! somewhat. So it can be a little frantic to reposition your towers and get to safety. Not only are you watching your tower health closely, but you also need to take into account the different enemy types too (some towers can't hit certain enemies) and once your towers are down - they will come for you. Once it really gets going, it can be surprisingly challenging too. Simple things like movement speed being too slow, which has been buffed up and the result is a slightly smoother feeling game now that I feel is easily worth a go if you want a slightly different take on tower defense. Unlike more traditional tower defense games, towers and traps have a limit amount of health, so you will be repeatedly running back and forth between towers to pull them down when they're about done (or destroyed) to put them back up and continue your defence.Īnnoyingly, plenty of it was a bit too slow when I initially played it and the developer has received a lot of feedback on this, to the point that they've released some patches to make it feel a little faster. Since you're a living character in this, you will be constantly running around. It blends together story-based adventuring, with real-time battles where you place down various towers wherever you want and watch as the action happens. However this is not a 3D shooter mix, instead giving you some pretty wonderful pixel-art. View cookie preferences.Ī concept that isn't original (what is now?), with other games doing this mix too like Sanctum. YouTube videos require cookies, you must accept their cookies to view.
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